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Sectoral digital skills academies: Virtual Worlds Skills Academy

Funds a single European academy that trains people in extended reality, 3D graphics and other virtual-worlds technologies for industry and citizens.

ClosedEuropean CommissionEU

This is a single-stage Digital Europe Programme Lump Sum Grant, so applicants submit one full proposal by the deadline rather than a short-listing round first. The funded academy must set up a dedicated landing page on the Digital Skills and Jobs Platform to publicise its activities, and must report on its impact using a KPI assessment scheme, with recommendations for future policy and investment.…

The call funds one Virtual Worlds Skills Academy covering the full technical stack behind virtual worlds — extended reality, 3D graphics, blockchain, AI, digital twins, digital identity and data privacy — alongside creative and legal disciplines. It also trains sector specialists, such as those in automotive, healthcare and education, to deploy virtual-worlds technology in their own fields, plus basic public-awareness training on the opportunities and risks of virtual worlds.

CycleiHow often this grant runs - e.g. annually, on a rolling basis, or a one-off call.No fixed schedule
Next deadlineiThe next date applications are due. Rolling means you can apply any time.-
Decision timeiTypical time from the deadline to the funder's decision.-
Project durationiHow long the funded work is expected to run.-
Award typeiThe form of funding - grant, equity, loan, tax credit, etc.Grant
Match fundingiThe share of project costs you must cover yourself. 0% = fully funded.-
Funding pooliThe total budget available across all awards in this round.€10M

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